Ejemplo n.º 1
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 /// <summary> Constructor with buffer. </summary>
 internal PlanningSceneWorld(ref Buffer b)
 {
     CollisionObjects = b.DeserializeArray <CollisionObject>();
     for (int i = 0; i < CollisionObjects.Length; i++)
     {
         CollisionObjects[i] = new CollisionObject(ref b);
     }
     Octomap = new OctomapMsgs.OctomapWithPose(ref b);
 }
Ejemplo n.º 2
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 /// <summary> Explicit constructor. </summary>
 public PlanningSceneWorld(CollisionObject[] CollisionObjects, OctomapMsgs.OctomapWithPose Octomap)
 {
     this.CollisionObjects = CollisionObjects;
     this.Octomap          = Octomap;
 }
Ejemplo n.º 3
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 /// <summary> Constructor for empty message. </summary>
 public PlanningSceneWorld()
 {
     CollisionObjects = System.Array.Empty <CollisionObject>();
     Octomap          = new OctomapMsgs.OctomapWithPose();
 }