Ejemplo n.º 1
0
    public void GenerateLevel(int level)
    {
        Destroy(currentGoal.gameObject);

        //order is important; we need the goal for the ball
        SpawnGoal();

        //generate new ball position
        float ballPosX = Random.Range(-0.5f * fieldWidth, 0.5f * fieldWidth);

        ballPosition = new Vector3(ballPosX, ballPosY, ballDistance);

        if (useObstacles)
        {
            obstacleManager.ResetObstacles();
            obstacleManager.GenerateObstacles(level);
        }
    }