public void StartGame() { platform.SetActive(true); lava.transform.position = new Vector3(0f, -21.4835f, 0f); ObstacleManager.DestroyAllObstacles(); stateManager.SetState("Game State", false); playerBehavior.inGame = true; playerBehavior.Respawn(); cameraBehavior.ResetCamera(); GameObject.FindObjectOfType <ObstacleManager>().yNextPos = 0f; }