public static AbilDataCacheNodePtr GetAbilDataCacheNodeFromId(ObjectIdL id) { return(FastCall.Invoke <AbilDataCacheNodePtr>(GameAddresses.GetAbilDataCacheNodeFromId, id)); }
public CAbilityPtr GetAbility(ObjectIdL ability) { unsafe { return(this.AsUnsafe()->GetAbility(ability)->AsSafe()); } }
public static AbilDataCacheNodePtr FromId(ObjectIdL id) { return(GameFunctions.GetAbilDataCacheNodeFromId(id)); }
public CAbility *GetAbility(ObjectIdL ability) { return(ThisCall.Invoke <CAbilityPtr>(GameAddresses.CUnit__GetAbility, ability, false, true, true, true).AsUnsafe()); }
public static AbilDataCacheNode *FromId(ObjectIdL id) { return(GameFunctions.GetAbilDataCacheNodeFromId(id).AsUnsafe()); }