Ejemplo n.º 1
0
    private void OnTriggerEnter(Collider other)
    {
        if (!other.CompareTag("Cable"))
        {
            return;
        }
        ObiCollider obicollider = other.GetComponent <ObiCollider>();

        obiRope = other.transform.parent.GetComponentInChildren <ObiRope>();
        ObiPinConstraints pinConstrain = other.transform.parent.GetComponentInChildren <ObiPinConstraints>();

        pinConstraintBatch = pinConstrain.GetFirstBatch();

        Debug.Log("Total Particle" + obiRope.TotalParticles);
        Debug.Log("Used Particle" + obiRope.UsedParticles);
        Debug.Log("Pooled Particle" + obiRope.PooledParticles);

        foreach (var item in pinConstraintBatch.pinBodies)
        {
            Debug.Log(item.gameObject.name);
        }

        foreach (var item in pinConstraintBatch.pinIndices)
        {
            Debug.Log(item);
        }

        foreach (var item in pinConstraintBatch.GetConstraintsInvolvingParticle(particledex))
        {
            Debug.Log("Constrain of Last pariticle" + item);
        }

        pinConstrain.RemoveFromSolver(null);
        UpdateIndex();

        int CheckPoint = 0;

        Debug.Log("CheckPoin" + CheckPoint++);
        UpdateIndex();
        NameOfParticleLast  = pinConstraintBatch.pinBodies[LastParticleConstrainIndex].gameObject.name;
        NameOfParticleFirst = pinConstraintBatch.pinBodies[FirstParticleConstrainIndex].gameObject.name;

        if (other.name == NameOfParticleLast)
        {
            pinConstraintBatch.RemoveConstraint(LastParticleConstrainIndex);
            pinConstraintBatch.AddConstraint(obiRope.UsedParticles - 1, GetComponent <ObiColliderBase>(),
                                             transform.InverseTransformPoint(obiRope.GetParticlePosition(TestRope.UsedParticles - 1)), Quaternion.identity, 0);
            UpdateIndex();
            Debug.Log("CheckPoin" + CheckPoint++);
            pinConstraintBatch.RemoveConstraint(SecondLastParticleConstrainIndex);
            pinConstraintBatch.AddConstraint(obiRope.UsedParticles - 2, GetComponent <ObiColliderBase>(),
                                             transform.InverseTransformPoint(obiRope.GetParticlePosition(TestRope.UsedParticles - 2)), Quaternion.identity, 0);
            Debug.Log("CheckPoin" + CheckPoint++);
        }
        else if (other.name == NameOfParticleFirst)
        {
            pinConstraintBatch.RemoveConstraint(FirstParticleConstrainIndex);
            pinConstraintBatch.AddConstraint(0, GetComponent <ObiColliderBase>(),
                                             transform.InverseTransformPoint(obiRope.GetParticlePosition(0)), Quaternion.identity, 0);
            Debug.Log("CheckPoin" + CheckPoint++);
            UpdateIndex();
            pinConstraintBatch.RemoveConstraint(SecondParticleConstrainIndex);
            pinConstraintBatch.AddConstraint(1, GetComponent <ObiColliderBase>(),
                                             transform.InverseTransformPoint(obiRope.GetParticlePosition(1)), Quaternion.identity, 0);
        }

        pinConstrain.AddToSolver(null);
    }