public void OnInputRecieved(OTG.EventSystem.EventData_OTGInput _inputData) { if (PlayerInputHandler == null) { return; } PlayerInputHandler.OnInputRecieved(_inputData); }
public void OnInputRecieved(OTG.EventSystem.EventData_OTGInput _input) { InputData = _input; }
public void CleanupHandler() { InputData = null; }