void Awake() { audioListener = GetComponent <AudioListener>(); audioListener.enabled = false; camera = transform.Find("SpaceCamera").GetComponent <Camera>(); hudCamera = GameObject.FindWithTag("HUD_Camera").GetComponent <Camera>(); hudCameraAnimator = hudCamera.gameObject.GetComponent <AnimatorScript>(); renderCameraPanel = GameObject.FindWithTag("RenderCameraImage").GetComponent <Image>(); renderCamera = Camera.main; rigidbody = gameObject.GetComponent <Rigidbody>(); audioScript = gameObject.GetComponent <AudioScript>(); scriptNoiseTest = gameObject.GetComponent <NoiseTest>(); Application.targetFrameRate = desiredFrameRate; renderCameraMaterial = renderCameraPanel.material; hudCameraTexture = new RenderTexture(1920, 1080, 0, RenderTextureFormat.Default, 0); spaceCameraTexture = new RenderTexture(1920, 1080, 0, RenderTextureFormat.Default, 0); hudCameraTexture.antiAliasing = 2; spaceCameraTexture.antiAliasing = 2; hudCamera.targetTexture = hudCameraTexture; camera.targetTexture = spaceCameraTexture; if (GameObject.FindWithTag("MainMenuCamera") != null) { //renderCameraMaterial.SetFloat("_Fade", 0); } else { StartGame(); } }
// Use this for initialization void Start() { world = GameObject.Find("World"); patrolRadius = 5.5f; goingThisWay = true; grounded = false; rb2d = GetComponent <Rigidbody2D>(); nt = FindObjectOfType <NoiseTest>(); }