public override gpAx2 GetPointLocation(int index)
        {
            var ax2       = new gpAx2();
            var axis      = new gpAx1();
            var point     = new gpPnt();
            var transform = NodeBuilderUtils.GetGlobalTransformation(new NodeBuilder(NodeBuilderUtils.FindSketchNode(Node)));

            point          = Dependency[0].Name == InterpreterNames.Reference ? Dependency[index].RefTransformedPoint3D.GpPnt : Dependency[index].TransformedPoint3D.GpPnt;
            axis.Location  = (point);
            axis.Direction = axis.Direction.Transformed(transform);
            ax2.Axis       = (axis);
            return(ax2);
        }
        public override gpAx2 GetPointLocation(int index)
        {
            if (index < 0 || index > 2)
            {
                return(null);
            }
            var ax2          = new gpAx2();
            var transform    = NodeBuilderUtils.GetGlobalTransformation(new NodeBuilder(NodeBuilderUtils.FindSketchNode(Node)));
            var arcLocation  = Dependency[index].RefTransformedPoint3D.GpPnt;
            var pointBuilder = Dependency[0].ReferenceBuilder;
            var arcNormal    = pointBuilder[0].Reference.Children[1].Get <Axis3DInterpreter>().Axis.Direction;

            ax2.Axis = new gpAx1(arcLocation, new gpDir(arcNormal.GpPnt.XYZ).Transformed(transform));

            return(ax2);
        }
        public override void UpdatePointPosition(int index, Mouse3DPosition vertex)
        {
            var transform      = NodeBuilderUtils.GetGlobalTransformation(new NodeBuilder(NodeBuilderUtils.FindSketchNode(Node)));
            var pointBuilder2  = Dependency[0].ReferenceBuilder;
            var arcNormal      = pointBuilder2[0].Reference.Children[1].Get <Axis3DInterpreter>().Axis;
            var circleLocation = Dependency[0].RefTransformedPoint3D.GpPnt;

            var projection = GeomUtils.ProjectPointOnArc(new gpAx1(circleLocation, new gpDir(arcNormal.Direction.GpPnt.XYZ).Transformed(transform)),
                                                         Dependency[1].RefTransformedPoint3D, vertex.Point, vertex.Point,
                                                         true);

            if (projection != null)
            {
                Dependency[index].RefTransformedPoint3D = new Point3D(projection);
            }

            //ArcMetaAction.ArcAnimation(_gizmoDocument, Dependency[0].TransformedAxis3D, Dependency[1].TransformedPoint3D, Dependency[2].TransformedPoint3D);
        }
Ejemplo n.º 4
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        public override void UpdatePointPosition(int index, Mouse3DPosition vertex)
        {
            var sketchNode = Dependency[0].ReferenceBuilder[0].ReferenceBuilder[0].Node;
            var transform  = NodeBuilderUtils.GetGlobalTransformation(new NodeBuilder(NodeBuilderUtils.FindSketchNode(Node)));
            var sketchAx2  = new gpAx2 {
                Axis = (sketchNode.Get <Axis3DInterpreter>().Axis.GpAxis)
            };

            sketchAx2.Direction = sketchAx2.Direction.Transformed(transform);
            var sketchPlane         = new gpPln(new gpAx3(sketchAx2));
            var projectedPoint      = GeomUtils.ProjectPointOnPlane(vertex.Point.GpPnt, sketchPlane, Precision.Confusion);
            var originalFirstPoint  = Dependency[0].RefTransformedPoint3D;
            var originalSecondPoint = Dependency[1].RefTransformedPoint3D;

            if (index == 0)
            {
                var secondPoint = Dependency[1].RefTransformedPoint3D;
                Dependency[0].RefTransformedPoint3D = new Point3D(projectedPoint);
                Dependency[1].RefTransformedPoint3D = secondPoint;
            }
            if (index == 1)
            {
                Dependency[1].RefTransformedPoint3D = new Point3D(projectedPoint);
            }
            var document         = Dependency[0].Node.Root.Get <DocumentContextInterpreter>().Document;
            var constraintMapper =
                new ConstraintDocumentHelper(document,
                                             sketchNode);

            constraintMapper.SetMousePosition(Dependency[index].Reference.Index);
            var error = constraintMapper.ImpactAndSolve(Dependency[0].Node.Parent);

            if (error == 1)
            {
                Dependency[0].RefTransformedPoint3D = originalFirstPoint;
                Dependency[1].RefTransformedPoint3D = originalSecondPoint;
            }
        }
Ejemplo n.º 5
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        public override gpAx2 GetPointLocation(int index)
        {
            var transform  = NodeBuilderUtils.GetGlobalTransformation(new NodeBuilder(NodeBuilderUtils.FindSketchNode(Node)));
            var nodeAxis   = Dependency[0].ReferenceBuilder[0].ReferenceBuilder[0].Node;
            var sketchAxis = nodeAxis.Get <Axis3DInterpreter>().Axis.GpAxis;

            sketchAxis.Direction = sketchAxis.Direction.Transformed(transform);
            var ax2 = new gpAx2();

            if (index == 0)
            {
                sketchAxis.Location = (Dependency[0].RefTransformedPoint3D.GpPnt);
                ax2.Axis            = (sketchAxis);
                return(ax2);
            }
            if (index == 1)
            {
                sketchAxis.Location = (Dependency[1].RefTransformedPoint3D.GpPnt);
                ax2.Axis            = (sketchAxis);
                return(ax2);
            }

            return(null);
        }
Ejemplo n.º 6
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        public override gpAx2 GetPointLocation(int index)
        {
            //var transform = Node.Get<TransformationInterpreter>().CurrTransform;
            var transform  = NodeBuilderUtils.GetGlobalTransformation(new NodeBuilder(NodeBuilderUtils.FindSketchNode(Node)));
            var ax2        = new gpAx2();
            var centerAxis = new gpAx1();

            if (Dependency[0].Name == InterpreterNames.Reference)
            {
                var circleLocation = Dependency[0].RefTransformedPoint3D.GpPnt;
                var pointBuilder   = Dependency[0].ReferenceBuilder;
                var circleNormal   = pointBuilder[0].Reference.Children[1].Get <Axis3DInterpreter>().Axis.Direction;

                centerAxis = new gpAx1(circleLocation, new gpDir(circleNormal.GpPnt.XYZ).Transformed(transform));
                ax2.Axis   = (centerAxis);
            }
            if (Dependency[0].Name == InterpreterNames.Axis3D)
            {
                centerAxis = Dependency[0].TransformedAxis3D;
                ax2.Axis   = (centerAxis);
            }
            var circleCenter  = centerAxis;
            var pointOnCircle = GetPointOnCircle(centerAxis, Dependency[1].Real, transform);
            var radius        = pointOnCircle.Distance(circleCenter.Location);

            var leftArrowVector = new gpVec(circleCenter.Location, pointOnCircle);

            leftArrowVector.Normalize();
            leftArrowVector.Multiply(radius + DistanceToObject);
            var leftArrowLocation = circleCenter.Location.Translated(leftArrowVector);

            var rightArrowVector   = leftArrowVector.Reversed;
            var rightArrowLocation = circleCenter.Location.Translated(rightArrowVector);

            var topArrowVector = new gpVec(leftArrowVector.XYZ);

            topArrowVector.Cross(new gpVec(ax2.Direction));
            topArrowVector.Normalize();
            topArrowVector.Multiply(radius + DistanceToObject);
            var topArrowLocation = circleCenter.Location.Translated(topArrowVector);

            var bottomArrowVector   = topArrowVector.Reversed;
            var bottomArrowLocation = circleCenter.Location.Translated(bottomArrowVector);

            switch (index)
            {
            case 0:
                ax2.Location   = (leftArrowLocation);
                ax2.XDirection = (new gpDir(leftArrowVector));
                return(ax2);

            case 1:
                ax2.Location   = (topArrowLocation);
                ax2.XDirection = (new gpDir(topArrowVector));
                return(ax2);

            case 2:
                ax2.Location   = (rightArrowLocation);
                ax2.XDirection = (new gpDir(rightArrowVector));
                return(ax2);

            case 3:
                ax2.Location   = (bottomArrowLocation);
                ax2.XDirection = (new gpDir(bottomArrowVector));
                return(ax2);

            default:
                return(null);
            }
        }