private void SetVisibility(bool exit, bool newPlayer, bool firstPick, bool confirmation) { ExitConfirmation.SetActive(exit); NewPlayer.SetActive(newPlayer); FirstPick.SetActive(firstPick); Confirmation.SetActive(confirmation); }
// Use this for initialization void Start() { _instance = this; loadingProgress = 0; ExitConfirmation.SetActive(false); NewPlayer.SetActive(false); _state = State.Main; _sm[0, 0] = State.NewPlayer; _sm[1, 1] = State.NewPlayer; _sm[2, 1] = State.Exit; _sm[2, 0] = State.FirstPick; _sm[3, 0] = State.Confirmation; _sm[3, 1] = State.NewPlayer; _sm[4, 0] = State.FirstPick; }