Ejemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        //items only breakable when raging
        if (other.tag == "Weapon" || other.tag == "Object")
        {
            if (_player.isRaging == true)
            {
                ActivateAnim();
                _player.rageTutorialPlusOne();

                if (this.tag == "Chest")
                {
                    _player.rageTutorialChest();
                    PlayAudio(_treasureHitSound, _sfxVol);
                }
                else
                {
                    int ran = Random.Range(0, 1);
                    CameraShake.Instance.ShakeCamera(3.0f, 0.3f);
                    PlayAudio(_hitSound[ran], _sfxVol);
                }

                _player.HitItem();
            }
        }
        if (other.CompareTag("Bird Cage"))
        {
            ActivateAnim();
            CameraShake.Instance.ShakeCamera(5.0f, 0.1f);
        }
        if (other.CompareTag("Weapon"))
        {
            _bc.enabled = false;
        }
    }
Ejemplo n.º 2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("table_break"))
        {
            Animator animator = _table.GetComponent <Animator>();
            animator.SetTrigger("Hit");
            HandleTrigger(false);
            CameraShake.Instance.ShakeCamera(10.0f, .5f);
            _sfxVol = 1.0f;
            PlayAudio(_crashSound, _sfxVol);
        }

        if (other.tag == "Weapon")
        {
            if (_player.isRaging == true)
            {
                CameraShake.Instance.ShakeCamera(7.0f, 0.5f);
                _sfxVol = 1.5f;
                PlayAudio(_hitSound, _sfxVol);
                _player.HitItem();
                _anim.SetTrigger("Hit");
                _bc.enabled = false;
            }
        }
    }