Ejemplo n.º 1
0
        private static void KickClient(ISocket client, NetworkText kickMessage)
        {
            BinaryWriter writer = fullBuffer.writer;

            if (writer == null)
            {
                fullBuffer.ResetWriter();
                writer = fullBuffer.writer;
            }
            writer.BaseStream.Position = 0L;
            long position = writer.BaseStream.Position;

            writer.BaseStream.Position += 2L;
            writer.Write((byte)2);
            kickMessage.Serialize(writer);
            if (Main.dedServ)
            {
                Console.WriteLine(Language.GetTextValue("CLI.ClientWasBooted", client.GetRemoteAddress().ToString(), kickMessage));
            }
            int num = (int)writer.BaseStream.Position;

            writer.BaseStream.Position = position;
            writer.Write((short)num);
            writer.BaseStream.Position = num;
            client.AsyncSend(fullBuffer.writeBuffer, 0, num, ServerFullWriteCallBack, client);
        }
Ejemplo n.º 2
0
        private static void KickClient(ISocket client, NetworkText kickMessage)
        {
            BinaryWriter writer = Netplay.fullBuffer.writer;

            if (writer == null)
            {
                Netplay.fullBuffer.ResetWriter();
                writer = Netplay.fullBuffer.writer;
            }
            writer.BaseStream.Position = 0L;
            long position1 = writer.BaseStream.Position;

            writer.BaseStream.Position += 2L;
            writer.Write((byte)2);
            kickMessage.Serialize(writer);
            if (Main.dedServ)
            {
                Console.WriteLine(Language.GetTextValue("CLI.ClientWasBooted", (object)client.GetRemoteAddress().ToString(), (object)kickMessage));
            }
            int position2 = (int)writer.BaseStream.Position;

            writer.BaseStream.Position = position1;
            writer.Write((short)position2);
            writer.BaseStream.Position = (long)position2;
            client.AsyncSend(Netplay.fullBuffer.writeBuffer, 0, position2, new SocketSendCallback(Netplay.ServerFullWriteCallBack), (object)client);
        }
Ejemplo n.º 3
0
        public static NetPacket SerializeServerMessage(NetworkText text, Color color, byte authorId)
        {
            NetPacket result = NetModule.CreatePacket <NetTextModule>(1 + text.GetMaxSerializedSize() + 3);

            result.Writer.Write(authorId);
            text.Serialize(result.Writer);
            result.Writer.WriteRGB(color);
            return(result);
        }