public void Read(BinaryReader reader) { var netModuleId = reader.ReadUInt16(); if (netModuleId != NetTextModuleId) { return; } SenderIndex = reader.ReadByte(); // Player index NetworkText = NetworkText.DeserializeFromReader(reader); ChatColor = reader.ReadColor(); }
public void Read(BinaryReader reader) { var networkText = NetworkText.DeserializeFromReader(reader); Reason = networkText.ToString(); }