private void server_Disconnected(object sender, NetSocketDisconnectedEventArgs e) { var clientSock = sender as NetClient; PlayerManager.RemovePlayer(clientSock.ClientId); Logger.Log("Disconnected: id=" + clientSock.ClientId + " r=" + e.Reason); }
private void client_Disconnected(object sender, NetSocketDisconnectedEventArgs e) { this.Log("Disconnected: " + e.Reason); }
private void local_Disconnected(object sender, NetSocketDisconnectedEventArgs e) { this.server.Listen(3333); }
private void server_Disconnected(object sender, NetSocketDisconnectedEventArgs e) { this.Log("Disconnected: " + e.Reason); this.Invoke(this.Disconnected, sender, e); }