Ejemplo n.º 1
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 internal void cellDomain_sendEntityMovement(MapChannel mapChannel, Actor aggregator, NetCompressedMovement movement)
 {
 }
Ejemplo n.º 2
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 internal void cellDomain_sendEntityMovement(ClientGamemain cgm, NetCompressedMovement movement)
 {
 }
Ejemplo n.º 3
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 internal void cellDomain_sendEntityMovement(MapChannelClient aggregator, NetCompressedMovement movement, bool skipOwner)
 {
 }