internal void cellDomain_sendEntityMovement(MapChannel mapChannel, Actor aggregator, NetCompressedMovement movement)
 {
 }
 internal void cellDomain_sendEntityMovement(ClientGamemain cgm, NetCompressedMovement movement)
 {
 }
 internal void cellDomain_sendEntityMovement(MapChannelClient aggregator, NetCompressedMovement movement, bool skipOwner)
 {
 }