Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        this.transform.parent.GetComponentInChildren <Animator>().SetBool("Sitting", sitting);
        if (normalScene)
        {
            switch ((int)GameManager.instance.Globals.GetCharacterCount(Character.MATEO))
            {
            case 0:
                currentDialogue = this.gameObject.AddComponent <Mateo1_1>();
                break;

            case 1:
                currentDialogue = this.gameObject.AddComponent <Mateo1_2>();
                break;

            case 2:
                currentDialogue = this.gameObject.AddComponent <Mateo1_3>();
                break;

            default:
                break;
            }
        }
        else
        {
            if (SceneManager.GetActiveScene().name == "Town1")
            {
                currentDialogue = this.gameObject.AddComponent <Mateo1_Town1>();
            }
        }
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        this.transform.parent.GetComponentInChildren <Animator>().SetBool("Sitting", sitting);
        if (normalScene)
        {
            switch ((int)GameManager.instance.Globals.GetCharacterCount(Character.SHAY))
            {
            case 0:
                currentDialogue = this.gameObject.AddComponent <Shay_1>();
                break;

            default:
                currentDialogue = this.gameObject.AddComponent <Shay_1>();
                break;
            }
        }
        else
        {
            //exceptions for cutscene dialogue
        }
    }