public FlagDefinition(char FlagChar, ModeArt Art, FlagParameter SetParameter, FlagParameter UnsetParameter) { flagChar = FlagChar; art = Art; setParameter = SetParameter; unsetParameter = UnsetParameter; }
public FlagDefinition(char FlagChar, ModeArt Art, FlagParameter Parameters) { flagChar = FlagChar; art = Art; setParameter = Parameters; unsetParameter = Parameters; }
public FlagDefinition(char FlagChar, ModeArt Art, FlagParameter Parameters, Regex ParameterChecker) { flagChar = FlagChar; art = Art; setParameter = Parameters; unsetParameter = Parameters; parameterCheck = ParameterChecker; }
public ModeReceivedEventArgs(IrcLine BaseLine) : base(BaseLine) { long currentParam; FlagArt currentArt = FlagArt.Set; List<Mode> modes = new List<Mode>(); List<FlagDefinition> flags = new List<FlagDefinition>(); setter = BaseLine.Prefix; AimValue = BaseLine.Parameters[0]; if (Client.Standard.IsAllowedChannel(AimValue)) { flags.AddRange(Client.Standard.ChannelFlags); flags.AddRange(Client.Standard.UserPrefixFlags.Values); AimArtValue = ModeArt.Channel; } else { flags.AddRange(Client.Standard.UserFlags); AimArtValue = ModeArt.User; } currentParam = 2; foreach (char c in BaseLine.Parameters[1]) { if (c == '+') currentArt = FlagArt.Set; else if (c == '-') currentArt = FlagArt.Unset; else { foreach (FlagDefinition currentFlag in flags) { if (currentFlag.Char == c) { if (currentParam < BaseLine.Parameters.Length && currentFlag.IsParameter(currentArt, BaseLine.Parameters[currentParam])) { modes.Add(new Mode(currentFlag, currentArt, BaseLine.Parameters[currentParam])); currentParam++; } else if (!currentFlag.NeedParameter(currentArt)) { modes.Add(new Mode(currentFlag, currentArt)); } break; } } } } ModesValue = modes.ToArray(); }
public FlagDefinition(char FlagChar, ModeArt Art) { flagChar = FlagChar; art = Art; }
/// <summary> /// Initializes a new instance of the FlagDefinition class with the given flag character, mode art and parameter definition. /// </summary> /// <param name="flag"> /// The <see cref="System.Char"/> what represents this flag. /// </param> /// <param name="art"> /// The <see cref="ModeArt"/>, this flag can be applied to. /// </param> /// <param name="parameters"> /// The <see cref="FlagParameter"/> used when the flag is set or unset. /// </param> public FlagDefinition(char flag, ModeArt art, FlagParameter parameters) { character = flag; appliesTo = art; setParameter = parameters; unsetParameter = parameters; }
/// <summary> /// Initializes a new instance of the FlagDefinition class with the given flag character and mode art. /// </summary> /// <param name="flag"> /// The <see cref="System.Char"/> what represents this flag. /// </param> /// <param name="art"> /// The <see cref="ModeArt"/>, this flag can be applied to. /// </param> public FlagDefinition(char flag, ModeArt art) { character = flag; appliesTo = art; }