Ejemplo n.º 1
0
        //set code values from UI values
        void Update()
        {
            if (mMusicGenerator == null || mMusicGenerator.mState == eGeneratorState.initializing)
            {
                return;
            }

            ChordProgressions progressions = mMusicGenerator.mChordProgressions;

            if (progressions.mData.TonicInfluence != mTonicInfluence.value)
            {
                progressions.mData.TonicInfluence = mTonicInfluence.value;
                mTonicInfluenceOutput.text        = ((int)mTonicInfluence.value).ToString() + "%";
            }
            if (progressions.mData.DominantInfluence != mDominantInfluence.value)
            {
                progressions.mData.DominantInfluence = mDominantInfluence.value;
                mDominantInfluenceOutput.text        = ((int)mDominantInfluence.value).ToString() + "%";
            }
            if (progressions.mData.SubdominantInfluence != mSubdominantInfluence.value)
            {
                progressions.mData.SubdominantInfluence = mSubdominantInfluence.value;
                mSubdominantInfluenceOutput.text        = ((int)mSubdominantInfluence.value).ToString() + "%";
            }
            if (progressions.mData.TritoneSubInfluence != mTritoneSubInfluence.value)
            {
                progressions.mData.TritoneSubInfluence = mTritoneSubInfluence.value;
                mTritoneSubInfluenceOutput.text        = ((int)mTritoneSubInfluence.value).ToString() + "%";
            }
            if (mMusicGenerator.mGeneratorData.mKeyChangeAscendDescend != mAscendDescendKey.value)
            {
                mMusicGenerator.mGeneratorData.mKeyChangeAscendDescend = mAscendDescendKey.value;
                mAscendDescendKeyOutput.text = ((int)mAscendDescendKey.value).ToString() + "%";
            }
            mMusicGenerator.mGeneratorData.mGroupRate    = (eGroupRate)mGroupRate.value;
            mMusicGenerator.mGeneratorData.mDynamicStyle = (eDynamicStyle)mDynamicStyle.value;
            if (mMusicGenerator.mGeneratorData.mVolFadeRate != mVolumeFadeRate.value)
            {
                mMusicGenerator.SetVolFadeRate(mVolumeFadeRate.value);
                mVolumeFadeRateOutput.text = ((int)mVolumeFadeRate.value).ToString();
            }
            mMusicGenerator.UseAsyncLoading = mAsyncLoading.isOn;
            CheckAvoidSteps();
        }
Ejemplo n.º 2
0
 /// Our generator is a singleton (I know, I know, but it's for the best in this case, for a few reasons). Just grab a reference.
 /// Important: Never try to access the instance within Awake(). Let it initialize itself from the gameObject. Subscribe to MusicGenerator.Ready() for
 /// the moment you're able to access all the functions safely.
 /// You can use the Prefab included with the asset and put in your scene to create it,
 void Start()
 {
     mMusicGenerator.SetVolFadeRate(mVolumeFadeRate);             ///< set the speed we fade. value multiplied against deltaT in MusicGenerator update().
 }