Ejemplo n.º 1
0
 void SetPlayerReady(int _iSlot, bool _bReady)
 {
     m_PlayerList[_iSlot].m_bReady = _bReady;
     m_MultiplayerLobby.SetPlayerReady(_iSlot, _bReady);
     if (Network.isServer)
     {
         bool bReadyToLaunch = true;
         for (int i = 0; i < m_iMaxPlayerCount; i++)
         {
             if (m_PlayerList[i] == null || !m_PlayerList[i].m_bReady)
             {
                 bReadyToLaunch = false;
             }
         }
         m_MultiplayerLaunchButton.interactable = bReadyToLaunch;
     }
 }