Ejemplo n.º 1
0
 private void Rotate(InputComponent ic, MovementComponent mc)
 {
     if (ic.GetInputDirection().magnitude > 0)
     {
         Vector3 flatRot = new Vector3(mc.velocity.x, 0f, mc.velocity.z);
         float   dot     = Vector3.Dot(flatRot, mc.gameObject.transform.right);
         mc.GetOwnerGO().transform.Rotate(Vector3.up, dot * mc.turnSpeed);
     }
 }