Ejemplo n.º 1
0
        void FixedUpdate()
        {
            Movement.CalculateVelocity();
            Movement.ApplyMovement(velocity * Time.fixedDeltaTime, directionalInput);

            zHeight = GFXTransform.position.y - ShadowTransform.position.y;

            if (!onGround && zHeight <= 0f)
            {
                onGround   = true;
                velocity.z = 0f;
                GFXTransform.localPosition = new Vector3(ShadowTransform.localPosition.x, ShadowTransform.localPosition.y, 0);
            }
        }