Ejemplo n.º 1
0
 private void Jump()
 {
     if (playerScript.availableJumps > 0 && Input.GetKeyDown(KeyCode.Space))
     {
         entityMovement.ApplyJump(playerRigidbody, jumpForce + active_gravityForce); //We add the y velocity to nullify the current velocity.
         active_gravityForce          = base_gravityForce;                           //Reset gravity on jump.
         playerScript.availableJumps -= 1;
     }
 }