private void DefineMoveStream(Player player)
        {
            var rigidBody2D = player.GetComponent <Rigidbody2D> ();

            _MoveClamp = new MoveClamper(new Vector2(3.8f, 3), rigidBody2D, new Vector2(0.3f, 0.3f));

            player.FixedUpdateAsObservable()
            .Where(_ => !player.Controller.StateController.IsAimMode.Value)
            .Subscribe(_ =>
            {
                rigidBody2D.MovePosition(rigidBody2D.position + _Velocity * _Speed * TimeManager.PlayerFixedDeltaTime);
            });

            player.FixedUpdateAsObservable()
            .Where(_ => player.Controller.StateController.IsAimMode.Value)
            .Subscribe(_ => rigidBody2D.MovePosition(rigidBody2D.position + _Velocity * _Speed * 0.2f * TimeManager.PlayerFixedDeltaTime));

            player.StartCoroutine(_LateFixiedUpdate(() =>
            {
                if (player.CanControl)
                {
                    _MoveClamp.Clamp();
                }
            }));

            //死んだ後
            //player.Controller.LifeController
            //	.DeadAsObservable
            //	.Subscribe (_ => rigidBody2D.position = Camera.main.ViewportToWorldPoint (new Vector3 (-0.1f, 0.5f, 0.5f)));
        }
 private void Start()
 {
     _Clamp = new MoveClamper(Vector2.zero, transform);
     DefineRightStickAiming();
     DefineMouseAiming();
     this.UpdateAsObservable()
     .Subscribe(_ => _Clamp.Clamp());
 }
        public void Start()
        {
            var player = GameManager.Player;

            _Clamp = new MoveClamper(Vector2.zero, _Rigidbody2D);
            DefineMouseAiming(player);
            DefineFixingTarget(player);

            this.FixedUpdateAsObservable()
            .Subscribe(_ => _Clamp.Clamp());
        }