Ejemplo n.º 1
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 public Actor(String name, Tile t,int x,int y)
 {
     profile = new Rectangle();
     this.name = name;
     this.position = new Vector2(x,y);
     tiles = new List<Tile>();
     cr = new CollisionRect(int.MaxValue, int.MaxValue);
     RotateSpeed = 2.7f;
     AddTile(t, 0, 0);
     luaEvents = new Dictionary<string, List<LuaFunction>>();
 }
Ejemplo n.º 2
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 public TileMap(Tile defaultTile, int width, int height, SpriteBatch sb = null)
 {
     this.width = width;
     this.height = height;
     this.data = new Tile[height, width];
     for (int i = 0; i < height; i++)
         for (int j = 0; j < width; j++)
         {
             data[i, j] = (Tile)defaultTile.Clone();
             data[i, j].position.Y = i * defaultTile.Height;
             data[i, j].position.X = j * defaultTile.Width;
         }
     this.sb = sb;
     this.mainTile = defaultTile;
     luaEvents = new Dictionary<string, List<LuaFunction>>();
 }
Ejemplo n.º 3
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 public Button(string Text, GraphicsDevice gd, SpriteBatch sb)
     : base()
 {
     this.sb = sb;
     title = new Text(Text, sb);
     title.color = Color.White;
     title.position.X = 5;
     title.position.Y = 5;
     _width = title.Width  + 10;
     _height = title.Height + 10;
     texture = new Texture2D(gd, _width, _height);
     bgColor = new Color[_width * _height];
     for (int i =0;i<bgColor.Length;i++)
         bgColor[i] = _backgroundColor;
     texture.SetData(bgColor);
     Tile t = new Tile(texture , sb);
     this.onClick += onButtonClicked;
     baseTiles.Add(t);
 }
Ejemplo n.º 4
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 public bool TryCollision(Tile t, Vector2 tileOffset, Vector2 testOffset, float angle)
 {
     if (!CollisionRect.isNear(cr, t.cr)) return false;
     foreach (Tile myTile in tiles)
         if (myTile.TryCollision(t, testOffset, tileOffset, angle))
             return true;
     return false;
 }
Ejemplo n.º 5
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 public bool TryCollision(Tile t, Vector2 tileOffset, Vector2 testOffset, Vector2 angle)
 {
     float tmpAngle = (float)Math.Atan2((angle - position).Y, (angle - position).X);
     return TryCollision(t, tileOffset, testOffset, tmpAngle);
 }
Ejemplo n.º 6
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 public bool Collision(Tile t, Vector2 tileOffset, bool collisionEventFlag = false)
 {
     if (!CollisionRect.isNear(cr, t.cr)) return false;
     foreach (Tile myTile in tiles)
         if (myTile.Collision(t, this.position, tileOffset))
         {
             if (onCollision != null && collisionEventFlag)
                     onCollision(this, t);
             if (collisionEventFlag) Raise("oncollision", this, t);
             return true;
         }
     return false;
 }
Ejemplo n.º 7
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 public void AddTile(Tile t, float xOffset = 0, int yOffset = 0)
 {
     tiles.Add((Tile)t.Clone());
     if (t.Width > profile.Width) profile.Width = t.Width;
     if (t.Height > profile.Height) profile.Height = t.Height;
     t.position.X = xOffset;
     t.position.Y = yOffset;
 }
Ejemplo n.º 8
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 public void AddObject(Tile t, int x, int y)
 {
     AddObject(t, new Vector2(x, y));
 }
Ejemplo n.º 9
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 public void AddObject(Tile t, Vector2 pos)
 {
     data[(int)pos.Y, (int)pos.X] = (Tile)t.Clone();
     data[(int)pos.Y, (int)pos.X].position.X = pos.X * mainTile.Width;
     data[(int)pos.Y, (int)pos.X].position.Y = pos.Y * mainTile.Height;
 }
Ejemplo n.º 10
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 public bool Collision(Tile t, Vector2 thisOffset, Vector2 offset)
 {
     if (t.passable || passable) return false;
     foreach (Triangle trgl in collisionContur)
         foreach (Triangle trgl2 in t.collisionContur)
             if (trgl.Collision(trgl2, thisOffset + position, t.position + offset))
             {
                 if (onCollision != null) onCollision(this, t);
                 this.Raise("onCollision",this,t);
                 return true;
             }
     return false;
 }
Ejemplo n.º 11
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 public bool TryCollision(Tile t, Vector2 thisOffset, Vector2 offset,float angle)
 {
     if (t.passable || passable) return false;
     foreach (Triangle trgl in collisionContur)
         foreach (Triangle trgl2 in t.collisionContur)
             if (trgl.Collision(trgl2, thisOffset + position, t.position + offset))
                 return true;
     return false;
 }
Ejemplo n.º 12
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 public Object Clone()
 {
     Tile t = new Tile();
     t.img = img;
     t.contour = new Rectangle(contour.X, contour.Y, contour.Width, contour.Height);
     t.passable = passable;
     t.options = options;
     t.name = String.Copy(name);
     t.sb = sb;
     t.position = position;
     t.collisionContur = new List<Triangle>();
     foreach (Triangle tr in collisionContur)
         t.collisionContur.Add((Triangle)tr.Clone());
     t.center = new Vector2(center.X,center.Y);
     t.angle = angle;
     imgNum = randomizer.Next(img.Count - 1);
     t.imgNum = imgNum;
     t.currFrameRect = new Rectangle(currFrameRect.X, currFrameRect.Y, currFrameRect.Width, currFrameRect.Height);
     t.animSpeed = animSpeed;
     t.NeedAnim = NeedAnim;
     t.luaEvents = new Dictionary<string, List<LuaFunction>>(luaEvents);
     return t;
 }
Ejemplo n.º 13
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        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == Microsoft.Xna.Framework.Input.ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape))
                Exit();
            if (Mouse.GetState().X < 700)
            {
                if (Mouse.GetState().LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
                {

                    int x = ((Mouse.GetState().X - xdraw) / tilesize);
                    int y = ((Mouse.GetState().Y - ydraw) / tilesize);
                    if (x > -1 && y > -1 && x < tilelist.GetLength(0) && y < tilelist.GetLength(1))
                    {
                        tilelist[x, y] = new Tile();
                        tilelist[x, y].tileskin = currentTexture;
                    }

                }
                else if ((Mouse.GetState().RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed))
                {

                    if (!drag)
                    {
                        xstart = Mouse.GetState().X;
                        ystart = Mouse.GetState().Y;
                        xdrawstart = xdraw;
                        ydrawstart = ydraw;
                        drag = true;
                    }
                    else
                    {
                        try
                        {
                            xdraw = xdrawstart + (Mouse.GetState().X - xstart);
                            ydraw = ydrawstart + (Mouse.GetState().Y - ystart);
                        }
                        catch { }
                    }

                }
                else
                {
                    drag = false;
                }
                if (Keyboard.GetState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Q))
                {

                    if (!firstQ)
                    {
                        firstQ = true;
                        if (tilesize > 10)
                        {
                            tilesize=tilesize-10;
                            xdraw = xdraw+(((Mouse.GetState().X- xdraw)/(tilesize+10))*10);
                            ydraw = ydraw + (((Mouse.GetState().Y - ydraw) / (tilesize + 10)) * 10);
                        }
                    }
                }
                else { firstQ = false; }
                if (Keyboard.GetState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.E))
                {

                    if (!firstE)
                    {
                        firstE = true;
                        if (tilesize < 51)
                        {
                            tilesize=tilesize+10;
                            xdraw = xdraw - (((Mouse.GetState().X - xdraw) / (tilesize - 10)) * 10);
                            ydraw = ydraw - (((Mouse.GetState().Y - ydraw) / (tilesize - 10)) * 10);
                        }
                    }
                }
                else { firstE = false; }
            }
            else if(Mouse.GetState().LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
            {
                foreach (SelectionButton s in selectionMenu)
                {
                    if ((Mouse.GetState().X>s.x && Mouse.GetState().X < (s.x+s.size)) &&((Mouse.GetState().Y > s.y && Mouse.GetState().Y < (s.y + s.size))))
                    {
                        currentTexture = s.tileskin;
                    }
                }
            }

            // TODO: Add your update logic here

            base.Update(gameTime);
        }
Ejemplo n.º 14
0
 public Tile CreateTile(string name,string filename,int frameWidth = -1)
 {
     Tile t;
         if (frameWidth == -1)
             t = new Tile(filename);
         else
             t = new Tile(filename, null, frameWidth);
         t.name = name;
         tileList[name] = t;
         return t;
 }
Ejemplo n.º 15
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 public TileMap CreateMap(string name, Tile defaultTile,int width, int height)
 {
     TileMap tm = new TileMap(defaultTile,width,height);
         mapList[name] = tm;
         return tm;
 }
Ejemplo n.º 16
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 public Actor CreateActor(string name, Tile fromTile,int startX, int startY)
 {
     Actor act = new Actor(name, fromTile,startX,startY);
         actorList[name] = act;
         return act;
 }