Ejemplo n.º 1
0
        public override void BeginInvoke(Player from)
        {
            if (from.Steed != null && from.Steed.Deleted)
            {
                from.Steed = null;
            }

            if (from.Steed != null)
            {
                from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed.");
                return;
            }

            if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax)
            {
                from.Mobile.SendLocalizedMessage(1049645);                 // You have too many followers to summon that creature.
                return;
            }

            Mobiles.UnholySteed steed = new Mobiles.UnholySteed();

            if (Mobiles.BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
            {
                from.Steed = steed;

                // update steed's notority
                if (steed != null)
                {
                    steed.Delta(MobileDelta.Noto);
                }

                FinishInvoke(from);
            }
        }
Ejemplo n.º 2
0
		public override void BeginInvoke( Player from )
		{
			if ( from.Steed != null && from.Steed.Deleted )
				from.Steed = null;

			if ( from.Steed != null )
			{
				from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed." );
				return;
			}

			if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
			{
				from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
				return;
			}

			Mobiles.UnholySteed steed = new Mobiles.UnholySteed();

			if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
			{
				from.Steed = steed;

				FinishInvoke( from );
			}
		}