public override void BeginInvoke(Player from) { if (from.Steed != null && from.Steed.Deleted) { from.Steed = null; } if (from.Steed != null) { from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed."); return; } if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax) { from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return; } Mobiles.UnholySteed steed = new Mobiles.UnholySteed(); if (Mobiles.BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0))) { from.Steed = steed; // update steed's notority if (steed != null) { steed.Delta(MobileDelta.Noto); } FinishInvoke(from); } }
public override void BeginInvoke( Player from ) { if ( from.Steed != null && from.Steed.Deleted ) from.Steed = null; if ( from.Steed != null ) { from.Mobile.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed." ); return; } if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax ) { from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature. return; } Mobiles.UnholySteed steed = new Mobiles.UnholySteed(); if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) ) { from.Steed = steed; FinishInvoke( from ); } }