Ejemplo n.º 1
0
        static public BlockMissionObject DrawFBXMeshMissionObjectAt(Mission mission, Vec3 pos, string filename)
        {
            // if (prefab == null)

            GameEntity prefab = GameEntity.CreateEmpty(mission.Scene, false);


            prefab.EntityFlags |= EntityFlags.DontSaveToScene;

            //prefab.AddMesh(Mesh.GetFromResource("order_arrow_a"), true);

            //   prefab.SetVisibilityExcludeParents(true);

            if (MeshListByFileName.ContainsKey(filename) == false)
            {
                MeshListByFileName.Add(filename, CreateMesh(filename));
            }
            foreach (var mesh in MeshListByFileName[filename])
            {
                prefab.AddMesh(mesh, false);
            }
            prefab.RecomputeBoundingBox();
            PhysicsShape shape = prefab.GetBodyShape();

            // shape.
            prefab.AddPhysics(1000, new Vec3(0, 0, 0), null, new Vec3(), new Vec3(), PhysicsMaterial.GetFromIndex(0), false, 0);

            GameEntity blockEntity = prefab;


            MatrixFrame identity2 = MatrixFrame.Identity;

            identity2.origin    = pos;
            identity2.origin.x += 7.5f;

            identity2.origin.z = 7.5f;
            identity2.rotation.ApplyScaleLocal(1f);
            MatrixFrame frame2 = identity2;

            blockEntity.SetFrame(ref frame2);
            blockEntity.SetVisibilityExcludeParents(true);
            blockEntity.SetAlpha(1f);
            blockEntity.CreateAndAddScriptComponent("BlockMissionObject");

            BlockMissionObject missionObject = blockEntity.GetFirstScriptOfType <BlockMissionObject>();

            mission.AddActiveMissionObject(missionObject);
            return(missionObject);
        }