Ejemplo n.º 1
0
	//Called when the scene starts.
	void LoadMaps ()
	{
		TextAsset[] m = Resources.LoadAll<TextAsset>("Maps"); 	//Loads all the maps in as TextAssets from the resources folder.
		maps = new string[m.Length];							//Sets the maps variable to be the same length as m.

		for(int x = 0; x < m.Length-2; x++){						//Loops through all the maps.
			maps[x] = m[x].name;								//Sets the maps variable to be an array of all the map names.
		}

		ui.LoadMapButtons(maps);								//Calls the LoadMapButtons function in the MenuUI.cs script, sending over the array of maps.
	}