Ejemplo n.º 1
0
    public void BuyBazooka()
    {
        if (bazookaLevel < 3)
        {
            if (points >= bazookaPrices [bazookaLevel])
            {
                points       -= bazookaPrices [bazookaLevel];
                bazookaLevel += 1;

                if (SceneManager.GetActiveScene().name != "Menu")
                {
                    gameAudioManager.PlayOneShot(buyClip, 1);
                    UpdatePoint();
                }
                else
                {
                    menuAudioManager.PlayOneShot(buyClip, 1);
                }
            }
        }

        Debug.Log("Bazooka Level: " + bazookaLevel);
        if (bazookaLevel >= 1 && SceneManager.GetActiveScene().name != "Menu")
        {
            // GameObject.Find ("FireButton").GetComponent<Button>().interactable = true;
            GameObject.Find("Bazooka").GetComponent <SpriteRenderer> ().enabled = true;
            GameObject.Find("Gun").GetComponent <Gun> ().enabled = true;
        }

        if (bazookaLevel > 0)
        {
            equippedBazookaInGunScript = "Basic";
        }

        if (SceneManager.GetActiveScene().name != "Menu")
        {
            if (slot1 != "Basic" && slot2 != "Basic")
            {
                gun.ChangeWeapon("Basic");
            }
        }

        if (slot1 != "Basic" && slot2 != "Basic")
        {
            if (isSurvival)
            {
                if (!isStory)
                {
                    if (bazookaLevel > 1)
                    {
                        if (SceneManager.GetActiveScene().name == "Menu")
                        {
                            menuUI.EquipNotifyOpen();
                        }
                        else
                        {
                            inventory.EquipNotifyOpen();
                        }
                    }
                }
            }
            else
            {
                if (isStory)
                {
                    if (bazookaLevel > 0)
                    {
                        if (SceneManager.GetActiveScene().name == "Menu")
                        {
                            menuUI.EquipNotifyOpen();
                        }
                        else
                        {
                            inventory.EquipNotifyOpen();
                        }
                    }
                }
            }
        }
    }