public static float GetMechArmorPointFactor(this MechDef m)
        {
            float t = 0;
            float _ = 0;

            MechStatisticsRules.CalculateTonnage(m, ref t, ref _);
            t -= m.Chassis.InitialTonnage;
            foreach (MechComponentRef i in m.Inventory)
            {
                t -= i.Def.Tonnage;
            }
            float arm = m.GetMechArmor();

            return(t / arm);
        }