Ejemplo n.º 1
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        }//IsDataValid()

        public override void ConvertToMayaFormat()
        {
            UnityEngine.Debug.Assert(IsDataValid());
            for (int i = 0; i < dataSize; ++i)
            {
                positionList[i] = MayaConvert.MayaTranslation(positionList[i]);
            }//for
        }//ConvertToMayaFormat()
Ejemplo n.º 2
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        }//IsDataValid()

        public override void ConvertToMayaFormat()
        {
            UnityEngine.Debug.Assert(IsDataValid());
            for (int i = 0; i < dataSize; ++i)
            {
                eulerAngleList[i] = MayaConvert.MayaQuaternion(rotationList[i]);
                //eulerAngleList[i].x = rotationList[i].x;
                //eulerAngleList[i].y = rotationList[i].y;
                //eulerAngleList[i].z = rotationList[i].z;
            }//for
        }//ConvertToMayaFormat()