Beispiel #1
0
        }//IsDataValid()

        public override void ConvertToMayaFormat()
        {
            UnityEngine.Debug.Assert(IsDataValid());
            for (int i = 0; i < dataSize; ++i)
            {
                positionList[i] = MayaConvert.MayaTranslation(positionList[i]);
            }//for
        }//ConvertToMayaFormat()
Beispiel #2
0
        }//IsDataValid()

        public override void ConvertToMayaFormat()
        {
            UnityEngine.Debug.Assert(IsDataValid());
            for (int i = 0; i < dataSize; ++i)
            {
                eulerAngleList[i] = MayaConvert.MayaQuaternion(rotationList[i]);
                //eulerAngleList[i].x = rotationList[i].x;
                //eulerAngleList[i].y = rotationList[i].y;
                //eulerAngleList[i].z = rotationList[i].z;
            }//for
        }//ConvertToMayaFormat()