Ejemplo n.º 1
0
    private bool activateDialogue = false;      //Permet de rassembler tous les moyens de déclencher/continuer un dialogue dans 1 seule variable

    // Use this for initialization
    void Start()
    {
        functions     = GameObject.Find("GameManager").GetComponent <MasterScriptOld>();
        screenManager = GameObject.Find("Screen");
        noFaceWindow  = screenManager.transform.GetChild(1).GetChild(1);
        faceWindow    = screenManager.transform.GetChild(1).GetChild(0);
    }
Ejemplo n.º 2
0
    private Transform centralWindow;     //Lie ce script à la fenêtre de dialogue centrale

    // Use this for initialization
    void Start()
    {
        functions         = GameObject.Find("GameManager").GetComponent <MasterScriptOld>();
        mainMenu          = transform.GetChild(0);
        inventory         = transform.GetChild(0).Find("UnderMenu").GetChild(1);
        dialogue          = transform.GetChild(1);
        centralWindow     = dialogue.GetChild(4);
        menuStartSize     = mainMenu.localScale;
        underMenuImage    = mainMenu.GetChild(0).GetChild(0);
        menuStartPosition = mainMenu.position;
    }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     functions = GameObject.Find("GameManager").GetComponent <MasterScriptOld>();
     //on place le composant "Animator" dans la variable "anim"
     anim = GetComponent <Animator>();
     //on place le composant "CharacterController" dans la variable "controller"
     controller = GetComponent <CharacterController>();
     //on enregistre la position Y du personnage (le "transform") dans la variable locationA
     locationA   = moveDirection.y;
     fightScript = GameObject.Find("GameManager").GetComponent <Fight>();
 }
Ejemplo n.º 4
0
    private bool playerDetected = false; //Permet de savoir si le joueur est proche de cet objet ou non

    // Use this for initialization
    void Start()
    {
        functions    = GameObject.Find("GameManager").GetComponent <MasterScriptOld>();
        screenCanvas = GameObject.Find("Screen");

        if (objectType == 1)
        {
            pnjScript = this.GetComponent <PNJ>();
        }
        else
        {
            itemPosition = this.transform.position;
        }
        screenManager = screenCanvas.GetComponent <ScreenManager>();
        linkedItem    = screenCanvas.transform.GetChild(0).GetChild(1).GetChild(1).GetChild(functions.GetChildId(idElement));
    }