private bool activateDialogue = false; //Permet de rassembler tous les moyens de déclencher/continuer un dialogue dans 1 seule variable // Use this for initialization void Start() { functions = GameObject.Find("GameManager").GetComponent <MasterScriptOld>(); screenManager = GameObject.Find("Screen"); noFaceWindow = screenManager.transform.GetChild(1).GetChild(1); faceWindow = screenManager.transform.GetChild(1).GetChild(0); }
private Transform centralWindow; //Lie ce script à la fenêtre de dialogue centrale // Use this for initialization void Start() { functions = GameObject.Find("GameManager").GetComponent <MasterScriptOld>(); mainMenu = transform.GetChild(0); inventory = transform.GetChild(0).Find("UnderMenu").GetChild(1); dialogue = transform.GetChild(1); centralWindow = dialogue.GetChild(4); menuStartSize = mainMenu.localScale; underMenuImage = mainMenu.GetChild(0).GetChild(0); menuStartPosition = mainMenu.position; }
// Use this for initialization void Start() { functions = GameObject.Find("GameManager").GetComponent <MasterScriptOld>(); //on place le composant "Animator" dans la variable "anim" anim = GetComponent <Animator>(); //on place le composant "CharacterController" dans la variable "controller" controller = GetComponent <CharacterController>(); //on enregistre la position Y du personnage (le "transform") dans la variable locationA locationA = moveDirection.y; fightScript = GameObject.Find("GameManager").GetComponent <Fight>(); }
private bool playerDetected = false; //Permet de savoir si le joueur est proche de cet objet ou non // Use this for initialization void Start() { functions = GameObject.Find("GameManager").GetComponent <MasterScriptOld>(); screenCanvas = GameObject.Find("Screen"); if (objectType == 1) { pnjScript = this.GetComponent <PNJ>(); } else { itemPosition = this.transform.position; } screenManager = screenCanvas.GetComponent <ScreenManager>(); linkedItem = screenCanvas.transform.GetChild(0).GetChild(1).GetChild(1).GetChild(functions.GetChildId(idElement)); }