Ejemplo n.º 1
0
    static private List <PathNode> findAdjacentNodes(PathNode currentNode, PathNode endNode, bool flying = false)
    {
        List <PathNode> adjacentNodes = new List <PathNode>();
        int             X             = currentNode.GridX;
        int             Y             = currentNode.GridY;
        bool            upLeft        = true;
        bool            upRight       = true;
        bool            downLeft      = true;
        bool            downRight     = true;

        if ((X > 0) && (map.getTileTypeFromTilePosition(X - 1, Y) == MapGeneration.TileType.Ground || flying))
        {
            adjacentNodes.Add(new PathNode(
                                  currentNode,
                                  endNode,
                                  new Vector2(X - 1, Y),
                                  CostStraight + currentNode.DirectCost));
        }
        else
        {
            upLeft   = false;
            downLeft = false;
        }
        if ((map.getTileTypeFromTilePosition(X + 1, Y) == MapGeneration.TileType.Ground || flying))
        {
            adjacentNodes.Add(new PathNode(
                                  currentNode,
                                  endNode,
                                  new Vector2(X + 1, Y),
                                  CostStraight + currentNode.DirectCost));
        }
        else
        {
            upRight   = false;
            downRight = false;
        }
        if ((Y > 0) && ((map.getTileTypeFromTilePosition(X, Y - 1) == MapGeneration.TileType.Ground || flying)))
        {
            adjacentNodes.Add(new PathNode(
                                  currentNode,
                                  endNode,
                                  new Vector2(X, Y - 1),
                                  CostStraight + currentNode.DirectCost));
        }
        else
        {
            upLeft  = false;
            upRight = false;
        }
        if ((map.getTileTypeFromTilePosition(X, Y + 1) == MapGeneration.TileType.Ground || flying))
        {
            adjacentNodes.Add(new PathNode(
                                  currentNode,
                                  endNode,
                                  new Vector2(X, Y + 1),
                                  CostStraight + currentNode.DirectCost));
        }
        else
        {
            downLeft  = false;
            downRight = false;
        }
        if ((upLeft) && ((map.getTileTypeFromTilePosition(X - 1, Y - 1) == MapGeneration.TileType.Ground || flying)))
        {
            adjacentNodes.Add(new PathNode(
                                  currentNode,
                                  endNode,
                                  new Vector2(X - 1, Y - 1),
                                  CostDiagonal + currentNode.DirectCost));
        }
        if ((upRight) && ((map.getTileTypeFromTilePosition(X + 1, Y - 1) == MapGeneration.TileType.Ground || flying)))
        {
            adjacentNodes.Add(new PathNode(
                                  currentNode,
                                  endNode,
                                  new Vector2(X + 1, Y - 1),
                                  CostDiagonal + currentNode.DirectCost));
        }
        if ((downLeft) && ((map.getTileTypeFromTilePosition(X - 1, Y + 1) == MapGeneration.TileType.Ground || flying)))
        {
            adjacentNodes.Add(new PathNode(
                                  currentNode,
                                  endNode,
                                  new Vector2(X - 1, Y + 1),
                                  CostDiagonal + currentNode.DirectCost));
        }
        if ((downRight) && ((map.getTileTypeFromTilePosition(X + 1, Y + 1) == MapGeneration.TileType.Ground || flying)))
        {
            adjacentNodes.Add(new PathNode(
                                  currentNode,
                                  endNode,
                                  new Vector2(X + 1, Y + 1),
                                  CostDiagonal + currentNode.DirectCost));
        }
        return(adjacentNodes);
    }
Ejemplo n.º 2
0
    private void Update()
    {
        if (!cutScene && !dead)
        {
            if (inventory != null)
            {
                horizontalInput = Input.GetAxisRaw("Horizontal");
                verticalInput   = Input.GetAxisRaw("Vertical");
                if (Input.GetKey(KeyCode.LeftShift) || inventory.open)
                {
                    halfSpeed = 2;
                }
                else
                {
                    halfSpeed = 1;
                }

                if (!inventory.open)//rplace with menu is open later
                {
                    if (Input.GetKeyUp(KeyCode.Q))
                    {
                        if (inventory.totalTraps > 0)
                        {
                            inventory.trapOn = Mathf.Clamp(inventory.trapOn - 1, 0, inventory.totalTraps);
                        }
                    }
                    else if (Input.GetKeyUp(KeyCode.E))
                    {
                        if (inventory.totalTraps > 0)
                        {
                            inventory.trapOn = Mathf.Clamp(inventory.trapOn + 1, 0, inventory.totalTraps - 1);
                        }
                    }
                    else if (Input.GetKeyUp(KeyCode.Space) && playerStats.traps.Count != 0)
                    {
                        if (!usingItem)
                        {
                            Vector2 coord = map.getTileFromPosition(transform.position.x, transform.position.y);
                            if (map.getTileTypeFromTilePosition((int)coord.x, (int)coord.y) == MapGeneration.TileType.Ground)
                            {
                                usingItem = true;
                                useTimer  = new Timer(playerStats.traps[inventory.trapOn].useTime);
                                useTimer.StartTimer();
                                timeBar.gameObject.SetActive(true);
                            }
                        }
                        else
                        {
                            usingItem = false;
                            useTimer.StopTimer();
                            timeBar.gameObject.SetActive(false);
                        }
                    }
                    else if (Input.GetKeyUp(KeyCode.Escape))
                    {
                        menu.Settings();
                        cutScene = true;
                    }
                }
                if (Input.GetKeyUp(KeyCode.I))
                {
                    if (!inventory.open)
                    {
                        inventory.Show();
                    }
                    else
                    {
                        inventory.Hide();
                    }
                }
                if (Input.GetKeyUp(KeyCode.C))
                {
                    if (!inventory.open)
                    {
                        inventory.ShowCrafting();
                    }
                    else
                    {
                        if (inventory.crafting)
                        {
                            inventory.Hide();
                        }
                        else
                        {
                            inventory.ShowCrafting();
                        }
                    }
                }
            }
            else
            {
                Debug.LogError("Inventory not connected to Player. Where is Inventory?");
            }
        }
        else
        {
            horizontalInput = 0;
            verticalInput   = 0;
            if (dead)
            {
                if (fadeoutTime <= 0)
                {
                    Destroy(PlayerStats.getInstacne().gameObject);
                    gameObject.GetComponent <ChangeScene>().changeSceneTo("GameOver");
                }
                else
                {
                    fadeoutTime -= Time.deltaTime;
                }
            }
        }
    }