Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        CostText = transform.FindChild ("Cost").GetComponent<Text> ();

        if (releaseCost > 0) {
            CostText.text = releaseCost.ToString ();
        } else {
            CostText.text = cost.ToString ();
        }
        SnameText = transform.FindChild ("Sname").GetComponent<Text> ();
        Myface = transform.FindChild ("Face_image").GetComponent<Image> ();
        myMana = GameObject.Find ("Mana").GetComponent<Mana_manager> ();

        SnameText.text = savaName;
        Myface.sprite = face;
        Cando = true;
        releasing = false;
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> ();
        entrys = transform.FindChild ("Entry_list");
        entry_num = entrys.childCount;
        rt = transform.FindChild ("Menu_selector").GetComponent<RectTransform> ();

        myselector = transform.FindChild ("Menu_selector").GetComponent<Image> ();
        Mana = GameObject.Find ("Mana").GetComponent<Mana_manager> ();
        init_pos = new Vector2 (0f, -20f);
        rt.anchoredPosition = init_pos;

        updown = 21f;
        point = 0;

        entry_list = new Transform [entry_num];
        int count = 0;
        foreach (Transform child in entrys) {
            child.GetComponent<RectTransform> ().anchoredPosition = init_pos;
            init_pos.y -= 21f;
            entry_list [count] = child;
            count++;

        }
        init_pos = new Vector2 (0f, -20f);
        init_pos = new Vector2 (0f, -100f);
        rt.position = init_pos;
        savaGroupNum = 1;
        coflag = false;
        cantReleasing = false;
        StartCoroutine (WaitInit ());
    }