//public static Item_Item ActiveItem; public static void SetActiveShop(Shop_Shop Shop) { if (ActiveShop != ShopData.GetData(Shop)) { ActiveShop = ShopData.GetData(Shop); } }
private void InitUI() { object[] args = new object[] { this.mTransfer.index + 1 }; this.Image_Icon.set_sprite(SpriteManager.GetMain(Utils.FormatString("ic_coin_{0}", args))); this.shopdata = LocalModelManager.Instance.Shop_Shop.GetBeanById(0x65 + this.mTransfer.index); this.Text_Count.text = this.mTransfer.item.GetGold().ToString(); this.mGoldCtrl.SetCurrencyType(CurrencyType.Diamond); this.mGoldCtrl.SetValue(this.shopdata.Price); }
public void Init(int index) { this.mIndex = index; this.shopdata = LocalModelManager.Instance.Shop_Shop.GetBeanById(0xc9 + index); object[] args = new object[] { index + 1 }; this.Image_Icon.set_sprite(SpriteManager.GetMain(Utils.FormatString("ic_gem_{0}", args))); object[] objArray2 = new object[] { this.shopdata.ID }; this.Text_Title.text = GameLogic.Hold.Language.GetLanguageByTID(Utils.FormatString("商店_钻石{0}", objArray2), Array.Empty <object>()); this.Text_Count.text = this.shopdata.ProductNum.ToString(); this.Text_Money.text = PurchaseManager.Instance.GetProduct_localpricestring(index); }
public void Init(int index) { this.mIndex = index; this.shopdata = LocalModelManager.Instance.Shop_Shop.GetBeanById(0x65 + index); object[] args = new object[] { index + 1 }; this.Image_Icon.set_sprite(SpriteManager.GetMain(Utils.FormatString("ic_coin_{0}", args))); if (LocalSave.Instance.Card_GetHarvestLevel() == 0) { object[] objArray2 = new object[] { this.shopdata.ID }; this.Text_Title.text = GameLogic.Hold.Language.GetLanguageByTID(Utils.FormatString("商店_金币{0}", objArray2), Array.Empty <object>()); } else { object[] objArray3 = new object[] { LocalSave.Instance.mShop.get_gold_time(index) }; this.Text_Title.text = GameLogic.Hold.Language.GetLanguageByTID("shopui_equipexp_reward", objArray3); } this.Text_Count.text = this.GetGold().ToString(); this.mGoldCtrl.SetValue(this.shopdata.Price); }
public void Init(int index) { if (this.mEquipItem == null) { this.mEquipItem = CInstance <UIResourceCreator> .Instance.GetEquip(this.itemparent); } int num = LocalModelManager.Instance.Equip_equip.RandomEquipExp(); int num2 = GameLogic.Random(5, 15); LocalSave.EquipOne equip = new LocalSave.EquipOne { EquipID = num, Count = num2 }; this.mEquipItem.Init(equip); this.mIndex = index; this.shopdata = LocalModelManager.Instance.Shop_Shop.GetBeanById(0x65 + index); object[] args = new object[] { mRewards[this.mIndex] }; this.Text_Title.text = GameLogic.Hold.Language.GetLanguageByTID("shopui_equipexp_reward", args); this.mGoldCtrl.SetValue(this.shopdata.Price); }
public void OpenShopUI(Shop_Shop Shop) { if (Shop != Shop_Shop.none) { ShopData newShop = ShopData.GetData(Shop); if (ActiveShop != newShop) { ActiveShop = newShop; } UI_Components.UI.SetActive(true); UI_Components.Title.GetComponentInChildren <Text>().text = ActiveShop.Name; SetStock(); } else { Debug.Log(Shop.ToString() + " has not been set"); } }