Ejemplo n.º 1
0
        public override void _Ready()
        {
            _lootTable.SetRandom(Main.RNG);
            foreach (var child in GetChildren())
            {
                if (child is LootTableItem li)
                {
                    _lootTable.AddItem(li, li.Weight);
                }
            }

            if (_healthComponentPath != null)
            {
                GetNodeOrNull <HealthComponent>(_healthComponentPath)?.Connect(nameof(HealthComponent.HealthDepleted), this, nameof(OnHealthDepleted));
            }
        }