void OnTriggerExit(Collider other)
    {
        PlayerStateController player = other.GetComponentInParent <PlayerStateController>();

        if (!player)
        {
            return;
        }

        Loot loot = player.GetComponentInChildren <Loot>();

        if (!loot)
        {
            return;
        }

        // Stop the absorbtion
        loot.CancelAbsorb();
        // Remove VFX
        RemoveRayVFX(player.transform, 0f);
    }