Ejemplo n.º 1
0
        /// <summary>Handle the console command.</summary>
        /// <param name="monitor">The monitor with which to write output..</param>
        /// <param name="locationUtil">Scans and maps locations in the game world.</param>
        /// <param name="customizations">Manages customized map recolors, NPCs, sprites, names, etc.</param>
        /// <param name="mapVectors">The in-world tile coordinates and map pixels which represent the same position for each location name.</param>
        /// <param name="npcMarkers">The tracked NPC markers.</param>
        /// <param name="locationsWithoutMapVectors">The outdoor location contexts which don't have any map vectors.</param>
        public static void Handle(IMonitor monitor, LocationUtil locationUtil, ModCustomizations customizations, IDictionary <string, MapVector[]> mapVectors, Dictionary <string, NpcMarker> npcMarkers, IEnumerable <LocationContext> locationsWithoutMapVectors)
        {
            if (!Context.IsWorldReady)
            {
                monitor.Log("You must load a save to use this command.", LogLevel.Error);
                return;
            }

            StringBuilder output = new();

            output.AppendLine();

            // current player
            {
                // collect info
                var             player       = Game1.player;
                var             location     = player.currentLocation;
                string          locationName = locationUtil.GetLocationNameFromLevel(location.NameOrUniqueName) ?? location?.NameOrUniqueName;
                LocationContext context      = locationUtil.TryGetContext(locationName, mapGeneratedLevels: false);
                Vector2         mapPixel     = ModEntry.LocationToMap(locationName, player.getTileX(), player.getTileY(), customizations.MapVectors, customizations.LocationExclusions);

                // collect alternate location names
                List <string> altNames = new();
                if (location.NameOrUniqueName != location.Name)
                {
                    altNames.Add($"unique: {location.NameOrUniqueName}");
                }
                if (location.NameOrUniqueName != locationName)
                {
                    output.Append($"context: {locationName}");
                }

                // build output
                output.AppendLine();
                output.AppendLine("======================");
                output.AppendLine("==  Current player  ==");
                output.AppendLine("======================");
                output.AppendLine($"Player: {player.Name} ({player.UniqueMultiplayerID})");
                output.AppendLine($"Location: {location.Name}{(altNames.Any() ? $" ({string.Join(", ", altNames)})" : "")}");
                output.AppendLine($"Tile: ({player.getTileX()}, {player.getTileY()})");
                output.AppendLine($"Excluded: {customizations.LocationExclusions.Contains(locationName)}");
                output.AppendLine($"Map pixel: {(mapPixel != ModEntry.Unknown ? $"({mapPixel.X}, {mapPixel.Y})" : "unknown")}");
                output.AppendLine();

                output.AppendLine("Configured vectors:");
                if (customizations.MapVectors.TryGetValue(locationName, out MapVector[] vectors) && vectors.Any())