Ejemplo n.º 1
0
    private static void InstantiateData(Player player, List <Monster> monsterList, List <Vector3> gemListPos, List <Vector3> cherryListPos)
    {
        GameObject role = LoadUtility.InstantiateOtherPrefabs(PrefabConst.Player, LoadUtility.OtherPath);

        role.transform.position = player.Pos;

        GameObject monster = null;

        if (GameObject.Find("MonsterBox") == null)
        {
            monster = new GameObject("MonsterBox");
        }
        foreach (var item in monsterList)
        {
            if (item.monsterType == MonsterType.Eagle)
            {
                GameObject go = LoadUtility.InstantiateMonsterPrefabs(PrefabConst.EaglePrefab, monster.transform, false);
                go.transform.position = item.Pos;
            }
            else if (item.monsterType == MonsterType.Opossum)
            {
                GameObject go = LoadUtility.InstantiateMonsterPrefabs(PrefabConst.OpossumPrefab, monster.transform, false);
                go.transform.position = item.Pos;
            }
            else
            {
                GameObject go = LoadUtility.InstantiateMonsterPrefabs(PrefabConst.FrogPrefab, monster.transform, false);
                go.transform.position = item.Pos;
            }
        }

        GameObject gems = null;

        if (GameObject.Find("GemBox") == null)
        {
            gems = new GameObject("GemBox");
        }
        foreach (var item in gemListPos)
        {
            GameObject go = LoadUtility.InstantiateOtherPrefabs(PrefabConst.GemPrefab, LoadUtility.GemPath, gems.transform);
            go.transform.position = item;
        }

        GameObject cherrys = null;

        if (GameObject.Find("CherryBox") == null)
        {
            cherrys = new GameObject("CherryBox");
        }
        foreach (var item in cherryListPos)
        {
            GameObject go = LoadUtility.InstantiateOtherPrefabs(PrefabConst.CherryPrefab, LoadUtility.CherryPath, cherrys.transform);
            go.transform.position = item;
        }

        Log.Info("初始化成功");
    }
Ejemplo n.º 2
0
    private void InitPlayer()
    {
        GameObject player = LoadUtility.InstantiateOtherPrefabs(PrefabConst.Player, LoadUtility.OtherPath);
        Player     data   = DataUtility.ReadInitPlayerData("1");

        player.transform.position = data.Pos;

        MessageData info = new MessageData(data);

        MessageCenter.Instance.Send(MessageName.OnNoticeInitPlayerData, info);
    }
Ejemplo n.º 3
0
    private void InitCherry()
    {
        GameObject cherrys = null;

        if (GameObject.Find("CherryBox") == null)
        {
            cherrys = new GameObject("CherryBox");
        }
        List <Vector3> lists = DataUtility.ReadInitCherryData("1");

        for (int i = 0; i < lists.Count; i++)
        {
            GameObject go = LoadUtility.InstantiateOtherPrefabs(PrefabConst.CherryPrefab, LoadUtility.CherryPath, cherrys.transform);
            go.transform.position = lists[i];
        }
    }
Ejemplo n.º 4
0
    private void InitGem()
    {
        GameObject gems = null;

        if (GameObject.Find("GemBox") == null)
        {
            gems = new GameObject("GemBox");
        }
        List <Vector3> lists = DataUtility.ReadInitGemData("1");

        for (int i = 0; i < lists.Count; i++)
        {
            GameObject go = LoadUtility.InstantiateOtherPrefabs(PrefabConst.GemPrefab, LoadUtility.GemPath, gems.transform);
            go.transform.position = lists[i];
        }
    }
Ejemplo n.º 5
0
    public void Init()
    {
        GameObject go = LoadUICanvas();

        GameObject.DontDestroyOnLoad(go);
        ShowUI(PrefabConst.MainPanel);
        CreateAudioListener();
        CreateEventSystem();

        //实例化音源
        GameObject soundEffect = LoadUtility.InstantiateOtherPrefabs(PrefabConst.SoundEffects, LoadUtility.SoundPath, null);
        GameObject soundMusic  = LoadUtility.InstantiateOtherPrefabs(PrefabConst.SoundMusic, LoadUtility.SoundPath, null);

        GameObject.DontDestroyOnLoad(soundEffect);
        GameObject.DontDestroyOnLoad(soundMusic);
        SetVolume(soundEffect.GetComponent <SoundEffect>(), soundMusic.GetComponent <SoundMusic>());
        MessageData data = new MessageData(LevelBgm.MainPanel);

        MessageCenter.Instance.Send(MessageName.OnPlaySoundBgm, data);
    }
Ejemplo n.º 6
0
    private void InitCamera()
    {
        GameObject camera = LoadUtility.InstantiateOtherPrefabs(PrefabConst.FollowCamera, LoadUtility.OtherPath);

        camera.transform.position = new Vector3(3, -3, 10);
    }