private static void InstantiateData(Player player, List <Monster> monsterList, List <Vector3> gemListPos, List <Vector3> cherryListPos) { GameObject role = LoadUtility.InstantiateOtherPrefabs(PrefabConst.Player, LoadUtility.OtherPath); role.transform.position = player.Pos; GameObject monster = null; if (GameObject.Find("MonsterBox") == null) { monster = new GameObject("MonsterBox"); } foreach (var item in monsterList) { if (item.monsterType == MonsterType.Eagle) { GameObject go = LoadUtility.InstantiateMonsterPrefabs(PrefabConst.EaglePrefab, monster.transform, false); go.transform.position = item.Pos; } else if (item.monsterType == MonsterType.Opossum) { GameObject go = LoadUtility.InstantiateMonsterPrefabs(PrefabConst.OpossumPrefab, monster.transform, false); go.transform.position = item.Pos; } else { GameObject go = LoadUtility.InstantiateMonsterPrefabs(PrefabConst.FrogPrefab, monster.transform, false); go.transform.position = item.Pos; } } GameObject gems = null; if (GameObject.Find("GemBox") == null) { gems = new GameObject("GemBox"); } foreach (var item in gemListPos) { GameObject go = LoadUtility.InstantiateOtherPrefabs(PrefabConst.GemPrefab, LoadUtility.GemPath, gems.transform); go.transform.position = item; } GameObject cherrys = null; if (GameObject.Find("CherryBox") == null) { cherrys = new GameObject("CherryBox"); } foreach (var item in cherryListPos) { GameObject go = LoadUtility.InstantiateOtherPrefabs(PrefabConst.CherryPrefab, LoadUtility.CherryPath, cherrys.transform); go.transform.position = item; } Log.Info("初始化成功"); }
private void InitPlayer() { GameObject player = LoadUtility.InstantiateOtherPrefabs(PrefabConst.Player, LoadUtility.OtherPath); Player data = DataUtility.ReadInitPlayerData("1"); player.transform.position = data.Pos; MessageData info = new MessageData(data); MessageCenter.Instance.Send(MessageName.OnNoticeInitPlayerData, info); }
private void InitCherry() { GameObject cherrys = null; if (GameObject.Find("CherryBox") == null) { cherrys = new GameObject("CherryBox"); } List <Vector3> lists = DataUtility.ReadInitCherryData("1"); for (int i = 0; i < lists.Count; i++) { GameObject go = LoadUtility.InstantiateOtherPrefabs(PrefabConst.CherryPrefab, LoadUtility.CherryPath, cherrys.transform); go.transform.position = lists[i]; } }
private void InitGem() { GameObject gems = null; if (GameObject.Find("GemBox") == null) { gems = new GameObject("GemBox"); } List <Vector3> lists = DataUtility.ReadInitGemData("1"); for (int i = 0; i < lists.Count; i++) { GameObject go = LoadUtility.InstantiateOtherPrefabs(PrefabConst.GemPrefab, LoadUtility.GemPath, gems.transform); go.transform.position = lists[i]; } }
public void Init() { GameObject go = LoadUICanvas(); GameObject.DontDestroyOnLoad(go); ShowUI(PrefabConst.MainPanel); CreateAudioListener(); CreateEventSystem(); //实例化音源 GameObject soundEffect = LoadUtility.InstantiateOtherPrefabs(PrefabConst.SoundEffects, LoadUtility.SoundPath, null); GameObject soundMusic = LoadUtility.InstantiateOtherPrefabs(PrefabConst.SoundMusic, LoadUtility.SoundPath, null); GameObject.DontDestroyOnLoad(soundEffect); GameObject.DontDestroyOnLoad(soundMusic); SetVolume(soundEffect.GetComponent <SoundEffect>(), soundMusic.GetComponent <SoundMusic>()); MessageData data = new MessageData(LevelBgm.MainPanel); MessageCenter.Instance.Send(MessageName.OnPlaySoundBgm, data); }
private void InitCamera() { GameObject camera = LoadUtility.InstantiateOtherPrefabs(PrefabConst.FollowCamera, LoadUtility.OtherPath); camera.transform.position = new Vector3(3, -3, 10); }