void Awake()
    {
        nav    = GetComponent <NavMeshAgent> ();
        anim   = GetComponent <Animator> ();
        hash   = GameObject.Find("gameController").GetComponent <HashIDs> ();
        fiende = this.GetComponent <Fiende> ();
        angrep = GetComponent <LitenVikingAngrep> ();

        originalSpeed = nav.speed;
        //Kjører konstruktøren fra LitenViking AnimatorSetup
        animSetup = new LitenVikingAnimatorSetup(anim, hash);
    }
    // Use this for initialization

    //Finner skripet i hirarkiet
    void Awake()
    {
        litenVikingAngrep = gameObject.GetComponentInParent <LitenVikingAngrep> ();
    }