void OnEnable() { if (haveGeneral) { state = 2; BG.gameObject.SetActive(true); generalsList.gameObject.SetActive(true); map.gameObject.SetActive(true); cityInfo.gameObject.SetActive(true); BG.SetAnim(MenuDisplayAnim.AnimType.InsertFromLeft); generalsList.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromLeft); map.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromRight); cityInfo.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromBottom); generalsList.SetSelectItemHandler(OnSelectGeneralHandler); } else { state = 0; BG.gameObject.SetActive(false); } }
void OnEnable() { AddKingList(); kingList.SetSelectItemHandler(OnSelectKingHandler); kingList.SetItemSelected(0, true); kingList.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromLeft); map.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromRight); kingInfo.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromBottom); map.gameObject.SetActive(true); }
void OnEnable() { state = 0; map.gameObject.SetActive(true); generalsList.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromLeft); map.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromRight); cityInfo.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromBottom); AddGeneralsList(); }
public void checkSpellSelected() { if (Input.GetKeyDown(KeyCode.C)) { isSpellSelected = true; spellSelected = actualSpell.GetComponent <ListSpellController> ().spell; } }
void OnEnable() { if (haveGeneral) { state = 2; BG.gameObject.SetActive(true); generalsList.gameObject.SetActive(true); jobsCtrl.SetActive(false); BG.SetAnim(MenuDisplayAnim.AnimType.InsertFromLeft); generalsList.GetComponent <MenuDisplayAnim>().SetAnim(MenuDisplayAnim.AnimType.InsertFromLeft); } else { state = 0; BG.gameObject.SetActive(false); generalsList.gameObject.SetActive(false); jobsCtrl.SetActive(false); } }