internal static uint gss_release_buffer( out uint minorStatus, ref GssBufferStruct buffer) { return(RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? Environment.Is64BitProcess ? Win64.gss_release_buffer(out minorStatus, ref buffer) : Win32.gss_release_buffer(out minorStatus, ref buffer) : Linux.gss_release_buffer(out minorStatus, ref buffer)); }