public IEnumerator Framerate_LineSketchObjects([Values(5, 10, 20)] int steps, [Values(100, 500, 1000, 2000, 4000, 6000, 8000, 10000)] int count)
        {
            List <Vector3> controlPoints = GenerateControlPointsYDirection(3);

            this.LineSketchObject.SetInterpolationSteps(steps);
            this.LineSketchObject.SetControlPointsLocalSpace(controlPoints);
            for (int i = 1; i < count; i++)
            {
                LineSketchObject currentLine = GameObject.Instantiate(this.LineSketchObject).GetComponent <LineSketchObject>();
                currentLine.SetInterpolationSteps(steps);
                currentLine.SetControlPointsLocalSpace(controlPoints);
                currentLine.transform.position = new Vector3(i % 50, 0, i / 50);
            }
            yield return(Measure.Frames().Run());
        }
    IEnumerator changeDiameter()
    {
        yield return(new WaitForSeconds(5));

        lineSketchObject.DeleteControlPoints(deletePoint.transform.position, deleteRadius, out List <LineSketchObject> newLines);
        OBJExporter exporter   = new OBJExporter();
        string      exportPath = OBJExporter.GetDefaultExportPath();

        //exporter.ExportGameObject(lineSketchObject.gameObject, exportPath);
        //Debug.Log(JsonUtility.ToJson(lineSketchObject));
        //XMLSerializeTest();
        //XMLSerializeTest2();
        //exporter.ExportGameObject(controlPointParent, exportPath);
        lineSketchObject.SetInterpolationSteps(4);
        lineSketchObject.RefineMesh();
        lineSketchObject2.RefineMesh();

        //Debug.Log(exportPath);
        //lineSketchObject.setLineDiameter(.1f);
        //yield return new WaitForSeconds(2);
        //lineSketchObject.deleteControlPoint();
        //lineSketchObject.deleteControlPoint();
    }