Ejemplo n.º 1
0
    IEnumerator OnBlocksLinked(List <Vector3Int> turns, GameObject block1, GameObject block2)
    {
        block1.GetComponent <BoxCollider2D>().enabled = false;
        block2.GetComponent <BoxCollider2D>().enabled = false;

        // Sound effect.
        AudioPlayer.Instance.PlaySFX(AudioPlayer.SFXName.Link);

        // Visual effect.
        block1.GetComponent <Block>().SetTransparency(0.5f);
        block2.GetComponent <Block>().SetTransparency(0.5f);

        List <Vector3> pointsOnLine = new List <Vector3>();

        pointsOnLine.Add(block1.transform.position);
        turns.ForEach((Vector3Int turn) =>
        {
            pointsOnLine.Add(ToPhysicalPosition(turn));
        });
        pointsOnLine.Add(block2.transform.position);
        LineDrawer.DrawLine(pointsOnLine);

        yield return(new WaitForSeconds(0.3f));

        LineDrawer.ClearLine();
        Destroy(block1);
        Destroy(block2);
    }