Ejemplo n.º 1
0
    public void LifelineAudiense()
    {
        LifelineAudience lifelineAudience = new LifelineAudience();

        int[] result = lifelineAudience.Use();

        StartCoroutine(CloseMoneyTreePanel());
        audiencePanel.SetActive(true);

        StartCoroutine(LifelineAudienceAnimaton(result));
        Debug.Log("A: " + result[0] + "  B: " + result[1] + "  C: " + result[2] + "  D: " + result[3]);

        //making lifelineAudience button not interactable
        //moneyTreePanel.transform.GetChild(1).GetComponent<Image>().sprite = moneyTreeSprites[5];
        //moneyTreePanel.transform.GetChild(1).GetComponent<Button>().interactable = false;
    }
Ejemplo n.º 2
0
    public void LifelineAudiense()
    {
        if (allAnswersAreDisplayed)
        {
            GameProcess.instance.PlayLifelineAudienceMusic();
            LifelineAudience lifelineAudience = new LifelineAudience();

            int[] result = lifelineAudience.Use();

            StartCoroutine(CloseMoneyTreePanel());
            audiencePanel.SetActive(true);

            StartCoroutine(LifelineAudienceAnimaton(result));
            Debug.Log("A: " + result[0] + "  B: " + result[1] + "  C: " + result[2] + "  D: " + result[3]);

            //making lifelineAudience button not interactable
            moneyTreePanel.transform.GetChild(1).GetComponent <Image>().sprite        = moneyTreeSprites[5];
            moneyTreePanel.transform.GetChild(1).GetComponent <Button>().interactable = false;
        }
    }