public void LifelineAudiense() { LifelineAudience lifelineAudience = new LifelineAudience(); int[] result = lifelineAudience.Use(); StartCoroutine(CloseMoneyTreePanel()); audiencePanel.SetActive(true); StartCoroutine(LifelineAudienceAnimaton(result)); Debug.Log("A: " + result[0] + " B: " + result[1] + " C: " + result[2] + " D: " + result[3]); //making lifelineAudience button not interactable //moneyTreePanel.transform.GetChild(1).GetComponent<Image>().sprite = moneyTreeSprites[5]; //moneyTreePanel.transform.GetChild(1).GetComponent<Button>().interactable = false; }
public void LifelineAudiense() { if (allAnswersAreDisplayed) { GameProcess.instance.PlayLifelineAudienceMusic(); LifelineAudience lifelineAudience = new LifelineAudience(); int[] result = lifelineAudience.Use(); StartCoroutine(CloseMoneyTreePanel()); audiencePanel.SetActive(true); StartCoroutine(LifelineAudienceAnimaton(result)); Debug.Log("A: " + result[0] + " B: " + result[1] + " C: " + result[2] + " D: " + result[3]); //making lifelineAudience button not interactable moneyTreePanel.transform.GetChild(1).GetComponent <Image>().sprite = moneyTreeSprites[5]; moneyTreePanel.transform.GetChild(1).GetComponent <Button>().interactable = false; } }