public override void OnInspectorGUI() { base.OnInspectorGUI(); LevelGenerator gen = target as LevelGenerator; if (GUILayout.Button("Generate")) { gen.PlaceChunk(); } if (GUILayout.Button("Clear Chunks")) { gen.ClearChunks(); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); LevelGenerator gen = target as LevelGenerator; if (GUILayout.Button("Generate")) { gen.PlaceChunk(); } if (GUILayout.Button("Clear Chunks")) { gen.ClearChunks(); } }